Interestingly, earlier today I posted an article that questioned whether digital tools affected attention. This article, conversely, describes the benefits from playing educational games in the classroom. The author, Laura Devaney, compares gaming to museum visits. Both experienceas she claims are: interactive, open-ended, varied and age-appropriate, and provide immediate feedback. All of this is in the context of FUN. Excellent article.
4 Ways games make it 'OK to play'. Laura Devaney, 8.4.14. eSchoolNews