Showing posts with label Technology-Games. Show all posts
Showing posts with label Technology-Games. Show all posts

Monday, January 12, 2015

Connected Learning Through Game Playing

Game-related activity can be the container for all curricular content in most units of study.  This article focuses on a New York city middle school called Quest because it is a school for digital kids. It is founded on  concepts from the  Institute of Play, either hands-on or digital. http://www.instituteofplay.org/ .
Students using games do exhibit innovative ideas, collaboration, critical thinking, and other 21st Century skill important in today's classes.


A quest for a different learning model:  Playing games in school.  Mary Talbot.  01.09.15. The Hechinger Report
http://hechingerreport.org/content/quest-different-learning-model-playing-games-school_18465/





Wednesday, November 26, 2014

WANTED--Trusted Reviews of Computer Games!

In the ever-changing world of online educational games, teachers are seeking trusted resources from which to choose games for their students.  Remember "The Oregon Trail?"  Obviously dated back to the 70's, that game still is remembered for students in that generation.  Never since has a game been so popular.  With a plethora of games available today, students want fast, flashy games, but teachers and parents want an educational value for them.  This article is interesting, but the meat of it is reference to Graphite  https://www.graphite.org/ that offers a review of digital games. 


Oregon Trail computer game lingers, amid a slew of new educational games.  Nichole Dobo.  11.26.2014.  The Hechinger Report
http://hechingerreport.org/content/oregon-trail-computer-game-lingers-amid-slew-new-educational-games_18202/