- Use data from student responses during game play to guide a three-step process of direct vocabulary instruction. The three-step process helps teachers apply direct instruction postgame to improve student understanding of specific terms.
- The first two steps of the three-step process involve (1) identifying difficult vocabulary terms and (2) clarifying their definitions
- The last step of the three-step process involves students amending previous entries of a vocabulary notebook—a space for students to track understanding of specific terms as definitions are learned and expanded upon.
- To be effective, vocabulary games should be based on relevant topics that students understand.
- When creating new vocabulary games, each game should be constructed into five categories.
- Classroom games can be adapted for younger students in the following ways:
- Ideally, after each game is played, students should review the terms in their vocabulary notebooks that were addressed in the games.
- Only teachers know their class well enough to decide how much competition is appropriate.
- Teachers should identify what students know and do not know about the difficult terms.
- There is an effective six-step process for teaching new terms.
- Direct vocabulary instruction is fundamental to effective teaching.
- Note: Data collected as far back as 1941 indicates there is roughly a 6,000-word gap between students at the 25th and 50th percentiles on standardized test in grades 4–12.
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