Teaching basic concepts is a fun way to engage ELLs. Example: Monopoly to teach money and dice to teach odds. Games contribute to retrevial of information in long term memory. Interactive games with other students provide opportunites to use all domains - speaking, listening, reading, and writing. "Using" language rather than "thinking" about language promotes faster development.
The authors name six criteria to judge whether we want to use a game in our classes. (Similiar, but not the same as our LEX rating system for computer games)
Those of you with ELL students, what games have you played that use all language domains?
Using Games in the Ell Classroom, Part I. Larry Ferlazzo & Katie Sypnieski. 9.13.12 Education Week Teacher
http://www.edweek.org/tm/articles/2012/09/19/tln_ferlazzo_hull-sypnieski_ell.html?tkn=LRZFJ4c4J11te%2FZQb1gTwEPgV1%2BMB1vudpkN&cmp=ENL-TU-NEWS2
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